Pixie Game Engine
A downloadable game engine
Pixie is my own little game engine for C/C++. A basic framework for making small retro styled 2D games. It supports 256 colors, and draws some of its inspiration from old-school BASIC programming languages.
Currently, the code is very much in pre-beta stage. Expect lots of things not to work. There's no documentation. There are bits missing, and bits which are just plain wrong. I am putting it up here so I have a place to point people to when I ask them to look things over and give me feedback - but it is probably too early to start using it for a real project.
At this point, I am not accepting any pull requests - but feel free to report issues if you find them. Also, I am happy to answer questions and discuss the code - I've set up a discussion board, see below.
The code can be downloaded from:
Status | In development |
Category | Tool |
Author | Mattias Gustavsson |
Tags | c, Game engine, Retro, sourcecode |
Development log
- Why I'm making my engineFeb 24, 2018
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